Magic in the World

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Cassiel
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Magic in the World

Post by Cassiel » Tue Sep 19, 2017 4:42 pm

WORK IN PROGRESS!

Sorcerers:
purely natural inborn talent to use magic. rarely needs spell ingredients, but may make use of them. least common.

Witches/Wizards: combination of some small amount of inborn talent and a lot of study. reliant on spell ingredients and memorization. most common. Most rely on some sort of focus to help channel and use magic, like a wand or a ring or somesuch.

Mages: purely study and discipline to use magic. entirely reliant on spell ingredients and memorization. Most rely on some sort of focus to help channel and use magic, like a wand or a ring or somesuch.

Necromancers: only wizards/witches or sorcerers, all necromancers have at least some inborn talent for magic. they can see and speak to spirits of the dead (by choice or by nature) and manipulate both the flesh and spirits of the dead.


Notes: These rules of magic apply primarily to humans. There are some of the other races that all possess magic to varying degrees (fey and nephilim). And there are some of the other races that cannot use magic at all (werewolves/garou/shapeshifters). Please ask if you are unsure.

Ley lines exist. Chaos, blood magic would just be types of magic. Elemental forces have been established as existing, including elementals/elemental spirits, but incredibly powerful and incredibly dangerous to mess with for anyone without enough power to contain them. Aside from angels/fallen angels/nephilim/dragons, who all have a natural affinity to being able to control them.

It is not uncommon for those born with magic (witches/wizards, sorcerers, necromancers, etc.) to have some sort of natural affinity or particular talent that comes to them with ease and from an early age. Examples can be given upon request.

Exceptions: No matter their ability, power, or level of skill as humans, once a human is transformed into a werewolf he/she cannot use magic. Garou and shapeshifters also cannot use magic.

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