Laws within the factions/magical world

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Cassiel
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Laws within the factions/magical world

Post by Cassiel » Tue Sep 19, 2017 6:10 pm

UNDER CONSTRUCTION/SUBJECT TO CHANGE:

Laws:

Vampires:
Don't attract attention. Don't let the mundanes find out about vampires. Fey are off limits as prey unless there is consent. Don't work against Lazarus; his word is law.
Garou/werewolves: Don't attract attention. Don't let the mundanes find out about garou/werewolves/'shifters. Don't work against the packmaster; his word is law.
'Shifters: See garou/werewolves.
Fey: Don't get involved, we have a truce with the vampires. We do not side with any other sides. Don't attract attention. Don't let the mundanes find out about fey.
Magicians: Never reveal your secrets. Or someone else's secrets. You know what? Just don't be an ass. Also, the word of the Magician's Council is law.
Immortals: No organized leadership. Don't let the mundanes find out about immortals. Judgement by any other immortal.
Demons: (working on it)
Angels: No interaction with humans unless ordered.
Fallen:
No organized leadership.


Consequences of breaking the law:
Vampires: Judgment by Lazarus - usually death.
Garou/werewolves: Judgement by the packmaster(s) - case by case.
'Shifters: Case by case, judgement by garou/werewolves. (usually death by weres/garou)
Fey: Shunning - if proof shows that there was conspiracy happening. (Shunning involves stripping the fey of most of their magic and their immortality, leaving them close to human.)
Magicians: Judgement by the Magician's Council (assuming it was something kept out of view of the mundane law enforcement) - shunning/stripping of memory- depending on how deep the treachery goes.
Immortals: Death.
Demons: (working on it)
Angels: Forced Fall.
Fallen: N/A.

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